Sensing Curiosity in Play and Responding
(Thanks to the Heinz Family Foundation for generous funding)
Curiosity is essential in science learning as it motivates students to explore and produce knowledge by assuming the role of a scientist. Unfortunately, curiosity is often de-emphasized in traditional teacher-led classes where students are held to the role of knowledge consumer rather than independent and self-motivated groups of knowledge seekers and creators. In this project, we aim to foster curiosity, exploration, and self-efficacy as a way to improve science learning for elementary school students by incorporating a role-playing game, virtual peer, multimodal sensing and mixed-reality technology.
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